creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
The
creative industry is a somewhat wide notion,
originally introduced by the Blair government to re-vitalise
dormant industrial areas.
After the success of Silicon Valley, and New York's Silican Alley,
the model was adopted by among others Amsterdam and Berlin.
In the creative industries, our students might take any of
the following roles:
scenario(s) -- creative industry
- entrepreneur -- creating business
- creative genius -- generating idea(s)
- content author -- to produce material(s)
- technical developer -- to write script(s) & program(s)

Despite the wide range of possible roles,
whatever role is taken, however, our graduates will
distinguish themselves by their level of technical expertise.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
(C) Æliens
09/09/09
creativetechnology.eu