creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
schedule-ca3.pdf / goal(s) / hint(s) / link(s)
- introduction -- topic(s) & challenge(s)
- exploration(s) -- platform & production requirements
- planning -- concept & application development
- concept(s) -- mechanics, story, aesthetics, technology
- consideration(s) -- infrastructure & realization
- background(s) -- basic media and communication theory
- context(s) -- creative application(s)
- production(s) -- delivery and presentation of final application(s)
(*) no lecture at 1/3 and 28/6 (exam math), otherwise (in principle) every monday

co-instructor(s):

[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu