creative technology
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

talk show tell print


schedule-ca3.pdf / goal(s) / hint(s) / link(s)

schedule(s) -- common(s) / register! / request for grading


participant(s) / lab(s) / assignment(s) / CA3

  1. introduction -- topic(s) & challenge(s)
  2. exploration(s) -- platform & production requirements
  3. planning -- concept & application development
  4. concept(s) -- mechanics, story, aesthetics, technology
  5. consideration(s) -- infrastructure & realization
  6. background(s) -- basic media and communication theory
  7. context(s) -- creative application(s)
  8. production(s) -- delivery and presentation of final application(s)
(*) no lecture at 1/3 and 28/6 (exam math), otherwise (in principle) every monday

submit your clip(s) / blog(s)


co-instructor(s):



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) interactive visualization / serious games resource(s) _ / .

(C) Æliens 09/09/09
creativetechnology.eu