creative technology
[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

talk show tell print

digital ground(s) -- participation(s)

... / idea(s) / change(s) / program(s) / _ / .

... well-being requires a better state of human activity ...

the push-button industrial machinery of 1939 and the virtual reality of 1989 both left the human subject(s) just sitting.

vision(s) / observation(s) / game(s) / cycle(s)


[] readme new(s) masterclass workshop(s) CA1 CA2 CA3 CA4 CA5 project(s) NM1 NM2 NM3 NM4 NM5 resource(s) _ / .

(C) Æiens 09/09/09
creativetechnology.eu