retreat.eliens.net

draw(scivic mission frame(s)::  politic(s) / violence / chance(shttp://trap.eliens.net/

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play creative role(s)::  ROAD  GEM  BRIDGE 

media -- modern / battletool(s) / spread(s) / poetic(s) / motion(s)identity / building(s) / etc 

experiment(s) -- agile(s) / swarm(s) / school(s) / value(s) / social(s) / student(s)http://hug.eliens.net/


                                                 it is mind over matter,
                                                 but if you don't mind, it doesn't matter!


strategy -- select / educationgame(s) / screen(s) / impact(s) / war(s) / space(s) / quote(s)  http://code.eliens.net/

  1. waiting game(s) -- time is money
  2. experience game(s) -- we value what we wait for
  3. educational game(s) -- I am not your teacher
  4. attention game(s) --  time can be given as a gift 
  5. authority game(s) -- against tradition(s), stay free

reading(s) -- martial / career / teacher(s) / hack(s) / slow / brain / issue(s) / dilation / topic(s) http://trap.eliens.net/

(includeadvice to (potentialplayer(s) -- have fun !

remember: workshop storytelling over career(s) & waiting game(svoor (project) interactive multimedia ! 
dream... slow, slow, slow ... (obligatory) (seriouscareer game(sfor TECH020 http://gift.eliens.net/ ... http://gift.eliens.net/ ?
and as an (additional) intellectual challenge, I may ask you: what is the resolution of choice ? 
remember, it is about commitment !
and ... ehm ... another invitation... wait ... slow, slow, slow ...   technology + co-creativity = utopia ?


http://program.eliens.net/ upside-down / current / cycle / stage  :: http://www.cs.vu.nl/~eliens/create/@machine-line-experiment.html trail(s) -- Æ http://fly.eliens.net

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campaign(sagainst noise::  create / learn / observe / play / topical media