creative technology / new media
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
slogan(s)
-- item(s)/hazard(s) / with subtext(s)
_
..
/
...
/
[]
/
social
/
process
/
change(s)
/
design(s)
/
space(s)
/
_
/
.
twinkle(s)
/
difference(s)
requirements -- kill creativity
user studies -- lead to conservatism
clear goals -- limit exploration
inspiration(s)
/
dilemma(s)
/
game design(s)
/
play
/
tribe(s)
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
[_]
readme
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s)
-
resource(s)
_
#
@
!
(
C
)
Æliens
2014