creative technology
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/ .
nm2/10 -- berg-martijn-van-de
- observation(s) --
Obligate CreaTe blog: last post 5 nov, portfolio: well updated, including grades
- expertise/preference(s) -- good skill level, technocal preference, it seems
- basic exercise(s) --
- storyboard -- sleep/madness (nice!)
- mood/space(s) -- scroller (excellent) [sorry for my mistake(s)!]
- final assignment(s) --
- concept(s) -- layz
- project(s) --
- essay(s) --
a nice read, and an interesting approach, to deduce the goal of a project
by analyzing the constituent words of the name of the course.
All in all the words seem to give some direction -- We had to make a visualization of a
process, with the aim of informing people. --
But then analysing interaction, and coming with the phrase -- exploring --
the discussion gets confused. Whereas interactive video necessarily allows
for discrete interaction, game technology and virtual environments allow for both
navigation (due to 3D space) and simulation, due to the computational substrate
of game technology, which is not readily accessible in the ximpel interactive video
platform, however see sites.google.com/site/ximpelinteractivevideo/download
for new developments in this respect.
The statement
-- Your choice of visualization method should completely rely on the process you need to describe and
what type of interaction you want to use. --
is only partially true, it also depends on consideration of deployment (location and audience). It is a truism that
-- Therefore no
one can say which method of visualization or interaction is the best. --
but taking the preference for in this case unity technology already
narrows down the choices. And indeed
-- Even when a certain method is chosen, there remain tons of
ways to execute it, for example: you could go for a precise copy of the process or you could make an abstracted version. --
But keep in mind, a precise copy is always impossible, which means
that in any case there is an interpretation and hence abstraction.
More in general I would say that to avoid a mere play of words
a full analysis should take a more system-oriented approach, as indicated
(without further explanation) in:
www.cs.vu.nl/~eliens/create/@s5-note-game.html
- grading:
- feedback:
- remark(s) --

After completion of the course, your
feedback is appreciated.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
interactive visualization
/
serious games
resource(s)
_
/
.
(C) Æliens
09/09/09
creativetechnology.eu