creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

story writing(s) -- about / quest(s) / fear(s) / pattern(s) /

_ .. / / analyse / selection(s) / program(s) / change(s) / space(s) / _

scenario(s) / storytelling in the digital age

quest(s) -- an event throws a character's life out of balance, arousing in him/her the conscious and/or unconscious desire for that which he feels will restore balance, launching him on a quest for his object of desire against force(s) of antagonism(s) (inner, personal, extra-personal); s/he may or may not achieve it ...

/ idea(s) / form(s) / plot(s) / creative writing(s) / place(s)

science(s) / role(s) / digital(s) / flow(s) / mechanic(s) / cycle(s) ! Æ



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014