creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
course structure
Despite the self-organizing nature of the course,
a sequence of seesions is needed to guarantuee
continuity of work, and to avoid the risk
that the
creative aaplication diverges
into one of the many pitfalls that haunt such projects.
session(s)
- introduction topic(s) & challenge(s)
- exploration of platform & production requirements
- planning -- concept & application development
- establishment of business plan
- contract negotiation & realization
- basic media and communication theory
- business and societal context of the creative application(s)
- delivery and presentation of final application(s)

Dependent on the size of the group, addtional mechanisms
of
monitoring progress may be needed, including
logs, periodic accounts, and regular feedback or
possibly even
shout-out sessions.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013