creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
course structure
The course does require active participation of the
student(s), not only in exploring the technolgy by
making the assignments, but also by presenting
solutions and problems in class.
session(s)
- introduction of mashup technologies
- basic assignment(s) -- map(s), flow(s) & diagram(s)
- server technologies -- the (W)AMP stack
- technical issues -- services & protocols
- student presentation of concept final assignment(s)
- services -- flickr, amazon, google, etc.
- interaction -- model(s) of immersion
- presentation of final assignment(s)

The course will take a
technology-agnostic
approach, favoring concept(s) over implementation(s)
or language(s).
Neverteheless, most of the examples presented
are based on flex/as3.
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013