creative technology / new media
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talk show tell print

NM3

course structure


The course does require active participation of the student(s), not only in exploring the technolgy by making the assignments, but also by presenting solutions and problems in class.

session(s)


  1. introduction of mashup technologies
  2. basic assignment(s) -- map(s), flow(s) & diagram(s)
  3. server technologies -- the (W)AMP stack
  4. technical issues -- services & protocols
  5. student presentation of concept final assignment(s)
  6. services -- flickr, amazon, google, etc.
  7. interaction -- model(s) of immersion
  8. presentation of final assignment(s)
The course will take a technology-agnostic approach, favoring concept(s) over implementation(s) or language(s). Neverteheless, most of the examples presented are based on flex/as3.
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013