creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

subject -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

_ .. / / common(s) / idea(s) / change(s) / theme(s) ? [:] _

education(s) / question(s) / moral(s)

socio-technical ecosystems -- concerns the study of pervasive computing systems and the ubiquitous mutual interaction between people, information technology, and the environments in which we live, work, and play. It involves the continuous capturing, processing, and feedback of information from and to people in such ecosystems.

norm(s) / utopia / rule(s) / ethic(s) / answer(s) / failure(s)

* play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013