creative technology
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course topic(s)
Following an
example-based approach,
an important part of the course should consist
of
case studies and small examples
demonstrating
solutions
to issues in
VR design
topic(s)
- web-based VR -- VRML/X3D
- authoring issues -- model(s), scenegraph(s) & event(s)
- VR experience design -- case studies
- augmented/mixed reality -- issues & toolkit(s)
(Artoolkit/ARiSE)
- immersive environment(s) -- narrative(s) vs game play
- game engine(s) -- (physical) model(s) & realism

Of particular interest are the developments
in
augmented & mixed reality.
At the time of writing, a great number of toolkits
seem to be available, some using
VRML/X3D,
while others use more traditional C++/OpenGL platform
dependent technologies.
Since
game engine(s) become increasingly more powerful,
the distiction between
VR and game(s) is blurring,
dependent on how (physical) models are used to achieve realism.
[]
readme
new(s)
masterclass
workshop(s)
CA1
CA2
CA3
CA4
CA5
project(s)
NM1
NM2
NM3
NM4
NM5
resource(s)
_
/
.
(C) Æiens
09/09/09
creativetechnology.eu