
maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) 
*
_
..
--
@
media
/ idea(s)
/ change(s)
/ theme(s)
?
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:
/
]
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education(s)
question(s)
moral(s)
rethoric(s)
... the design of the new human maze --
the prediction and control of behavior -- ... its practice
would lead to the engineering of all that humans do ... --
behaviorism would be the avenue for bringing about
true social and behavioral change ...
world as laboratory / evolution(s)