creative technology / new media
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

talk show tell print

critical play(s) -- leisure time(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

... play would not be as popular without the invention of leisure time due to the industrial revolution's separation of the social from the occupational.

in this new culture, games, whether public spectacle(s) or parlor amusement(s), emerged as necessary interaction mediator(s)


critical play

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)



[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ / * @ # !

(C) Æliens 2013