[rethinking wargames] engages with the idea of choosing strategies.
... it interrogates the linear trajectory of time intrinsic to games, even with their interactive structure.
/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)
[] readme new(s) workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _/ * @ # !