topical media & game development 
  
 
 
 
 
  
    
    
  
 game-xna-intro-XnaGraphicEngineChapter6-Game-TestGame.cs / cs
  // Project: XnaGraphicEngine, File: TestGame.cs
  // Namespace: XnaGraphicEngine.Game, Class: TestGame
  // Path: C:\code\XnaBook\XnaGraphicEngine\Game, Author: Abi
  // Code lines: 125, Size of file: 2,82 KB
  // Creation date: 26.11.2006 12:22
  // Last modified: 27.11.2006 03:50
  // Generated with Commenter by abi.exDream.com
  
  // Only used in debug mode
  if DEBUG
  #region Using directives
  using Microsoft.Xna.Framework;
  using System;
  using System.Collections.Generic;
  using System.Text;
  using XnaGraphicEngine.Helpers;
  #endregion
  
  namespace XnaGraphicEngine.Game
  {
   <summary>
 Test game
 
</summary>
        public class TestGame : YourGame
        {
                #region Variables
 
<summary>
 Init code
 
</summary>
                protected RenderDelegate initCode, renderCode;
                #endregion
                  #region Constructor
   <summary>
 Create test game
 
</summary>
 <param name="setWindowsTitle">Set windows title
</param>
 <param name="windowWidth">Window width
</param>
 <param name="windowHeight">Window height
</param>
 <param name="setInitCode">Set init code
</param>
 <param name="setRenderCode">Set render code
</param>
                protected TestGame(string setWindowsTitle,
                        RenderDelegate setInitCode,
                        RenderDelegate setRenderCode)
                {
                        this.Window.Title = setWindowsTitle;
  if !XBOX360
  if DEBUG
                          // Force window on top
                          WindowsHelper.ForceForegroundWindow(this.Window.Handle.ToInt32());
  endif
  endif
                          initCode = setInitCode;
                          renderCode = setRenderCode;
                  } // TestGame(setWindowsTitle, setRenderCode)
                  
   <summary>
 Initialize
 
</summary>
                protected override void Initialize()
                {
                        // Initialize game
                        base.Initialize();
                          // Call our custom initCode
                          if (initCode != null)
                                  initCode();
                  } // Initialize()
                  #endregion
  
                  #region Update
   <summary>
 Update
 
</summary>
                protected override void Update(GameTime time)
                {
                        base.Update(time);
                } // Update(time)
                #endregion
                  #region Draw
   <summary>
 Draw
 
</summary>
                protected override void Draw(GameTime 
gameTime)
                {
                        ClearBackground();
                          // Drawing code
                          if (renderCode != null)
                                  renderCode();
  
                          base.Draw(gameTime);
                  } // Draw(gameTime)
                  #endregion
  
                  #region Start test
   <summary>
 Game
 
</summary>
                public static TestGame game;
   <summary>
 Start
 
</summary>
 <param name="testName">Test name
</param>
 <param name="initCode">Init code
</param>
 <param name="renderCode">Render code
</param>
                public static void Start(string testName,
                        RenderDelegate initCode, RenderDelegate renderCode)
                {
                        using (game = new TestGame(testName, initCode, renderCode))
                        {
                                game.Run();
                        } // using (game)
                } // Start(testName, initCode, renderCode)
   <summary>
 Start
 
</summary>
 <param name="testName">Test name
</param>
 <param name="renderCode">Render code
</param>
                public static void Start(string testName,
                        RenderDelegate renderCode)
                {
                        Start(testName, null, renderCode);
                } // Start(testName, renderCode)
   <summary>
 Start
 
</summary>
 <param name="renderCode">Render code
</param>
                public static void Start(RenderDelegate renderCode)
                {
                        Start("Unit Test", null, renderCode);
                } // Start(renderCode)
                #endregion
                  #region Unit Testing
  if DEBUG
                  #region TestEmptyGame
   <summary>
 Test empty game
 
</summary>
                public static void TestEmptyGame()
                {
                        TestGame.Start(null);
                } // TestEmptyGame()
                #endregion
endif
                #endregion
        } // class TestGame
} // namespace XnaGraphicEngine.Game
endif
    
  
    
  
  
  
  
  
  
  
  (C) Æliens 
  20/2/2008
  
  
  You may not copy or print any of this material without explicit permission of the author or the publisher. 
  In case of other copyright issues, contact the author.
  
  
 
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