/*
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2009 MOVES Institute
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Michael Guerrero
*/

#include "testactorlibraryregistry.h"
#include "proceduralanimationactor.h"

#include <dtDAL/actorpluginregistry.h>
#include <dtDAL/actortype.h>

dtCore::RefPtr<dtDAL::ActorType> TestActorLibraryRegistry::IK_ACTOR_TYPE(new dtDAL::ActorType("IKActor", "TestActors"));

//////////////////////////////////////////////////////////////////////////
extern "C" TEST_ANIM_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry()
{
   return new TestActorLibraryRegistry;
}

//////////////////////////////////////////////////////////////////////////
extern "C" TEST_ANIM_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry* registry)
{
   delete registry;
}

//////////////////////////////////////////////////////////////////////////
TestActorLibraryRegistry::TestActorLibraryRegistry() 
   : dtDAL::ActorPluginRegistry("Procedural Animation Actors")
{
}

//////////////////////////////////////////////////////////////////////////
void TestActorLibraryRegistry::RegisterActorTypes()
{
   mActorFactory->RegisterType<ProceduralAnimationActorProxy>(IK_ACTOR_TYPE.get());
}