lib-unity-tutorial-gameplay-Assets-Scripts-2D-Moving-Platform-PlatformMover.js / js
var targetA : GameObject; var targetB : GameObject; var speed : float = 0.1; function FixedUpdate () { var weight = Mathf.Cos(Time.time * speed * 2 * Mathf.PI) * 0.5 + 0.5; transform.position = targetA.transform.position * weight + targetB.transform.position * (1-weight); }
(C) Æliens 04/09/2009
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