challenge(s)
Borrowing material from last year, it is always good to keep in mind
what are your challenge(s).
Some call these learning goals, but, personally,
I find that too shallow.
More important, apart from learning the skills by
making the media viewer, are what creative aspirations
you hope to realize in your final application(s),
for which you have ample choice ranging over infotainment
applications, interactive game(s),
or interactive narrative(s), and creative exploration(s), in other words a license
to complete artistic freedom.
Important issues, irrespective of technology or type
of production, are
immersiveness and
composition.
Needless to say that you also must learn
issues of technology, production and workflow.
