challenge(s)

Borrowing material from last year, it is always good to keep in mind what are your challenge(s). Some call these learning goals, but, personally, I find that too shallow. More important, apart from learning the skills by making the media viewer, are what creative aspirations you hope to realize in your final application(s), for which you have ample choice ranging over infotainment applications, interactive game(s), or interactive narrative(s), and creative exploration(s), in other words a license to complete artistic freedom. Important issues, irrespective of technology or type of production, are immersiveness and composition. Needless to say that you also must learn issues of technology, production and workflow.