// Project: XnaShooter, File: Program.cs // Namespace: XnaShooter, Class: Program // Path: C:\code\XnaShooter\, Author: Abi // Code lines: 182, Size of file: 5,41 KB // Creation date: 02.10.2006 01:33 // Last modified: 27.10.2006 02:40 // Generated with Commenter by abi.exDream.com #region Using directives using System; using XnaShooter.Sounds; using XnaShooter.Shaders; using XnaShooter.Graphics; using XnaShooter.GameScreens; using XnaShooter.Game; #endregion namespace XnaShooter { static class Program { #region Variables /// /// Version number for this program. Used to check for updates /// and also displayed in the main menu. /// public static int versionHigh = 1, versionLow = 0; #endregion /// /// The main entry point for the application. /// static void Main(string[] args) { //* The game using (XnaShooterGame game = new XnaShooterGame()) { game.Run(); } /*/ // Unit Tests (only in debug mode!) //Sound.TestPlaySounds(); //Model.TestModels(); //AnimatedTexture.TestAnimatedTexture(); //PostScreenMenu.TestPostScreenMenu(); //Mission.TestRenderLevelBackground(); //ShadowMapShader.TestShadowMapping(); //RenderToTexture.TestCreateRenderToTexture(); //MainMenu.TestMenu(); //Billboard.TestRenderBillboards(); //EffectManager.TestEffects(); //NumbersTextureFont.TestWriteNumbers(); //Mission.TestHud(); //Unit.TestUnitAI(); //*/ } // Main(args) } // class Program } // namespace XnaShooter