#javascript-processing-example-basic-image-sprite.htm / htm
<!DOCTYPE html> <html><head> <script src="javascript-processing-example-processing.js"></script> <script src="javascript-processing-example-init.js"></script> <link rel="stylesheet" href="javascript-processing-example-style.css"> </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1> <h2>Sprite</h2> <p>by <a href="http://www.presstube.com/">James Patterson</a>. Demonstrates loading and displaying a transparent GIF image. Created 27 January 2003.</p> <p><a href="http://processing.org/learning/basics/sprite.html"><b>Original Processing.org Example:</b> Sprite</a><br> <script type="application/processing"> PImage teddy; float xpos; float ypos; float drag = 30.0; void setup() { size(200,200); teddy = loadImage("teddy.gif"); xpos = width/2; ypos = height/2; frameRate(60); } void draw() { background(102); float difx = mouseX - xpos-teddy.width/2; if(abs(difx) > 1.0) { xpos = xpos + difx/drag; xpos = constrain(xpos, 0, width-teddy.width); } float dify = mouseY - ypos-teddy.height/2; if(abs(dify) > 1.0) { ypos = ypos + dify/drag; ypos = constrain(ypos, 0, height-teddy.height); } // Display the sprite at the position xpos, ypos image(teddy, xpos, ypos); } </script><canvas width="200" height="200"></canvas></p> <div style="overflow: hidden; height: 0px; width: 0px;"><img src="javascript-processing-example-sky.jpg" id="sky.jpg"><img src="javascript-processing-example-teddy.gif" id="teddy.gif"></div> <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a> // unless otherwise stated.</b> PImage teddy; float xpos; float ypos; float drag = 30.0; void setup() { size(200,200); teddy = loadImage("teddy.gif"); xpos = width/2; ypos = height/2; frameRate(60); } void draw() { background(102); float difx = mouseX - xpos-teddy.width/2; if(abs(difx) > 1.0) { xpos = xpos + difx/drag; xpos = constrain(xpos, 0, width-teddy.width); } float dify = mouseY - ypos-teddy.height/2; if(abs(dify) > 1.0) { ypos = ypos + dify/drag; ypos = constrain(ypos, 0, height-teddy.height); } // Display the sprite at the position xpos, ypos image(teddy, xpos, ypos); }</pre> </body></html>
(C) Æliens 20/2/2008
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