learn the craft, break through the magic of engineering
learning objectives
After reading this chapter you should be able to discuss the multimedia development process, to indicate the need for information system support in the cultural heritage domain, to characterize the notion of digital dossier, to provide solutions for navigating complex information spaces, and to discuss the data representation issues involved.
As you gather from reading this book, the field
of multimedia is widely divergent.
However, when you develop a multimedia application,
you will find that all topics treated so far will become
relevant.
There will be a need to mix multiple media formats.
You will have to find suitable codecs for your video.
You will be asked whether search is possible.
And, not the least important, you will have to balance
navigation and presentation.
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concepts technology
As a project, develop a data format for text, images
and video in XML,
and implement stylesheets in XSLT
to convert the format for display,
for example in HTML frames or using SMIL.
(C) Æliens
04/09/2009
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questions
10. application development
projects & further reading
the artwork
The artwork for this chapter is selected
to emphasize variety and experiment.
The collection of Montevideo contains a great
number of works from the early history of video art,
including the works of Nam June Paik and Bill Viola.
Yet, despite the experimental flavor
of these works, contemporary media art shows
a strong sense of context,
experience and communication,
as demonstrated for example in the tower of babel
project.
The issues of preservation we dealt with in this chapter, may now,
to conclude this chapter, be summarized as:
how do we preserve the context of experience
of contemporary media art?