everything must be intertwinkled
learning objectives
After reading this chapter you should be able to define information spaces in a precise manner, position the hypertextual capabilities of the web in a historical perspective, explain the difference between multimedia and hypermedia, and argue why computational support for narrative structure in multimedia applications is desirable.
However entertaining it might be presented to you, underlying every multimedia presentation there is an information space. That is to say, irrespective of the medium, there is a message. And being confronted with a message, we might want to inquire for more information.
In this chapter, we will define the notion of information space more precisely.
We will extend this definition to include information hyperspaces, by looking at the history of hypertext and hypermedia.
Finally, we will discuss visualisation as a means to present (abstract) information in a more intuitive way, and we will reflect on what is involved in creating compelling multimedia.
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concepts
technology
As a project, I suggest the development of a virtual tour
in a city, museum or other interesting locatoion.
(C) Æliens
04/09/2009
the artwork
The work of Vasarely has served as an example
for many contemporary digital artists.
It is playful, mat may be characterized
also as formalist.
The highly aesthetic video work of Federico Campanale
who, as he told me was strongly influenced by vasarely
in his early years, shows a similar combination
of formalism and playfulness.
The interactive story by Rutger van Dijk has a rather different
atmosphere, it is highly romantic, with slick graphics.
The musea sites are included to point to the existence
of (an increasing number) of virtual tours.