topical media & game development
actionscript-wii-Ball3D.ax
actionscript-wii-Ball3D.ax
[swf]
flex
package {
import flash.display.Sprite;
public class @ax-actionscript-wii-Ball3D extends Sprite {
public var radius:Number;
private var color:uint;
public var xpos:Number = 0;
public var ypos:Number = 0;
public var zpos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var mass:Number = 1;
public function @ax-actionscript-wii-Ball3D(radius:Number=40, color:uint=0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.lineStyle(0);
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
}
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.