topical media & game development
actionscript-events-ObjectFocusSensor.ax
actionscript-events-ObjectFocusSensor.ax
[swf]
flex
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
// Demonstrates how to handle focus events for a single
// object. Creates a TextField that, once focused, cannot be unfocused
// until at least three characters have been entered.
public class @ax-actionscript-events-ObjectFocusSensor extends Sprite {
private var namefield:TextField;
private var passfield:TextField;
public function @ax-actionscript-events-ObjectFocusSensor () {
// Create text fields
namefield = new TextField();
namefield.width = 100;
namefield.height = 30;
namefield.border = true;
namefield.background = true;
namefield.type = TextFieldType.INPUT;
passfield = new TextField();
passfield.width = 100;
passfield.height = 30;
passfield.y = 50;
passfield.border = true;
passfield.background = true;
passfield.type = TextFieldType.INPUT;
// Add text fields to the display list
addChild(namefield);
addChild(passfield);
// Register for focus change events
namefield.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE,
focusChangeListener);
namefield.addEventListener(FocusEvent.KEY_FOCUS_CHANGE,
focusChangeListener);
}
// Handle all focus change events targeted at namefield
private function focusChangeListener (e:FocusEvent):void {
if (e.target == namefield && namefield.text.length < 3) {
trace("Name entered is less than three characters long");
e.preventDefault();
}
}
}
}
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.