topical media & game development
actionscript-fonts-FontFallbackDemo.ax
actionscript-fonts-FontFallbackDemo.ax
[swf]
flex
package {
import flash.display.*;
import flash.text.*;
public class @ax-actionscript-fonts-FontFallbackDemo extends Sprite {
public function @ax-actionscript-fonts-FontFallbackDemo () {
var format:TextFormat = new TextFormat();
// Assigns the first font available
format.font = getFont(["ZapfChancery", "Verdana", "Arial", "_sans"]);
var t:TextField = new TextField();
t.text = "ActionScript is fun!";
t.autoSize = TextFieldAutoSize.LEFT;
t.setTextFormat(format)
addChild(t);
}
// Given a list of fonts, returns the name of the first font in the list
// that is available either as an embedded font or a device font
public function getFont (fontList: Array):String {
var availableFonts:Array = Font.enumerateFonts(true);
for (var i:int = 0; i < fontList.length; i++) {
for (var j:int = 0; j < availableFonts.length; j++) {
if (fontList[i] == Font(availableFonts[j]).fontName) {
return fontList[i];
}
}
}
return null;
}
}
}
(C) Æliens
27/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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