package { import flash.display.Sprite; import flash.events.Event; public class animation_ch03_Circle extends Sprite { private var ball:animation_ch03_Ball; private var angle:Number = 0; private var centerX:Number = 200; private var centerY:Number = 200; private var radius:Number = 50; private var speed:Number = .1; public function animation_ch03_Circle() { init(); } //@ init(s) private function init():void { ball = new animation_ch03_Ball(); addChild(ball); ball.x = 0; addEventListener(Event.ENTER_FRAME, onEnterFrame); } //@ frame(s) public function onEnterFrame(event:Event):void { ball.x = centerX + Math.sin(angle) * radius; ball.y = centerY + Math.cos(angle) * radius; angle += speed; } } }