package { import flash.display.Sprite; import flash.events.Event; public class animation_ch03_Wave1 extends Sprite { private var ball:animation_ch03_Ball; private var angle:Number = 0; private var centerY:Number = 200; private var range:Number = 50; private var xspeed:Number = 1; private var yspeed:Number = .05; public function animation_ch03_Wave1() { init(); } //@ init(s) private function init():void { ball = new animation_ch03_Ball(); addChild(ball); ball.x = 0; addEventListener(Event.ENTER_FRAME, onEnterFrame); } //@ frame(s) public function onEnterFrame(event:Event):void { ball.x += xspeed; ball.y = centerY + Math.sin(angle) * range; angle += yspeed; } } }