package { import flash.display.Sprite; import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; import flash.events.Event; import flash.filters.BlurFilter; public class animation_ch04_SprayPaint extends Sprite { private var canvas:BitmapData; private var color:uint; private var size:Number = 50; private var density:Number = 50; public function animation_ch04_SprayPaint() { init(); } private function init():void { canvas = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000); var bmp:Bitmap = new Bitmap(canvas); bmp.filters = [new BlurFilter(2, 2, 3)]; addChild(bmp); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp); } private function onMouseDown(event:MouseEvent):void { color = Math.random() * 0xffffff + 0xff000000; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onMouseUp(event:MouseEvent):void { removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:int = 0; i < density; i++) { var angle:Number = Math.random() * Math.PI * 2; var radius:Number = Math.random() * size; var xpos:Number = mouseX + Math.cos(angle) * radius; var ypos:Number = mouseY + Math.sin(angle) * radius; canvas.setPixel32(xpos, ypos, color); } } } }