package { import flash.display.Sprite; import flash.events.Event; public class animation_ch08_Easing1 extends Sprite { private var ball:animation_ch08_Ball; private var easing:Number = 0.2; private var targetX:Number = stage.stageWidth / 2; private var targetY:Number = stage.stageHeight / 2; public function animation_ch08_Easing1() { init(); } private function init():void { ball = new animation_ch08_Ball(); addChild(ball); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { var vx:Number = (targetX - ball.x) * easing; var vy:Number = (targetY - ball.y) * easing; ball.x += vx; ball.y += vy; } } }