package { import flash.display.Sprite; import flash.display.StageScaleMode; import flash.display.StageAlign; import flash.events.Event; public class animation_ch12_Gravity extends Sprite { private var particles:Array; private var numParticles:uint = 30; public function animation_ch12_Gravity() { init(); } private function init():void { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; particles = new Array(); for(var i:uint = 0; i < numParticles; i++) { var particle:animation_ch12_Ball = new animation_ch12_Ball(5); particle.x = Math.random() * stage.stageWidth; particle.y = Math.random() * stage.stageHeight; particle.mass = 1; addChild(particle); particles.push(particle); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numParticles; i++) { var particle:animation_ch12_Ball = particles[i]; particle.x += particle.vx; particle.y += particle.vy; } for(i=0; i < numParticles - 1; i++) { var partA:animation_ch12_Ball = particles[i]; for(var j:uint = i + 1; j < numParticles; j++) { var partB:animation_ch12_Ball = particles[j]; gravitate(partA, partB); } } } private function gravitate(partA:animation_ch12_Ball, partB:animation_ch12_Ball):void { var dx:Number = partB.x - partA.x; var dy:Number = partB.y - partA.y; var distSQ:Number = dx*dx + dy*dy; var dist:Number = Math.sqrt(distSQ); var force:Number = partA.mass * partB.mass / distSQ; var ax:Number = force * dx / dist; var ay:Number = force * dy / dist; partA.vx += ax / partA.mass; partA.vy += ay / partA.mass; partB.vx -= ax / partB.mass; partB.vy -= ay / partB.mass; } } }