package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class animation_ch14_OneSegment extends Sprite { private var segment0:animation_ch14_Segment; public function animation_ch14_OneSegment() { init(); } private function init():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; segment0 = new animation_ch14_Segment(100, 20); addChild(segment0); segment0.x = stage.stageWidth / 2; segment0.y = stage.stageHeight / 2; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { var dx:Number = mouseX - segment0.x; var dy:Number = mouseY - segment0.y; var angle:Number = Math.atan2(dy, dx); segment0.rotation = angle * 180 / Math.PI; } } }