package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Point; public class animation_ch14_PlayBall extends Sprite { private var segments:Array; private var numSegments:uint = 6; private var gravity:Number = 0.5; private var bounce:Number = -0.9; private var ball:animation_ch14_Ball; public function animation_ch14_PlayBall() { init(); } //@ init(s) private function init():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; ball = new animation_ch14_Ball(20); ball.vx = 10; addChild(ball); segments = new Array(); for(var i:uint = 0; i < numSegments; i++) { var segment:animation_ch14_Segment = new animation_ch14_Segment(50, 10); addChild(segment); segments.push(segment); } segment.x = stage.stageWidth / 2; segment.y = stage.stageHeight; addEventListener(Event.ENTER_FRAME, onEnterFrame); } //@ frame(s) private function onEnterFrame(event:Event):void { moveBall(); var target:Point = reach(segments[0], ball.x, ball.y); for(var i:uint = 1; i < numSegments; i++) { var segment:animation_ch14_Segment = segments[i]; target = reach(segment, target.x, target.y); } for(i = numSegments - 1; i > 0; i--) { var segmentA:animation_ch14_Segment = segments[i]; var segmentB:animation_ch14_Segment = segments[i - 1]; position(segmentB, segmentA); } checkHit(); } //@ reach private function reach(segment:animation_ch14_Segment, xpos:Number, ypos:Number):Point { var dx:Number = xpos - segment.x; var dy:Number = ypos - segment.y; var angle:Number = Math.atan2(dy, dx); segment.rotation = angle * 180 / Math.PI; var w:Number = segment.getPin().x - segment.x; var h:Number = segment.getPin().y - segment.y; var tx:Number = xpos - w; var ty:Number = ypos - h; return new Point(tx, ty); } //@ position private function position(segmentA:animation_ch14_Segment, segmentB:animation_ch14_Segment):void { segmentA.x = segmentB.getPin().x; segmentA.y = segmentB.getPin().y; } //@ move(s) private function moveBall():void { ball.vy += gravity; ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } if(ball.y + ball.radius > stage.stageHeight) { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } //@ hit(s)? public function checkHit():void { var segment:animation_ch14_Segment = segments[0]; var dx:Number = segment.getPin().x - ball.x; var dy:Number = segment.getPin().y - ball.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); if(dist < ball.radius) { ball.vx += Math.random() * 2 - 1; ball.vy -= 1; } } } }