package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class animation_ch17_ExtrudedA extends Sprite { private var points:Array; private var triangles:Array; private var fl:Number = 250; private var vpX:Number = stage.stageWidth / 2; private var vpY:Number = stage.stageHeight / 2; public function animation_ch17_ExtrudedA() { init(); } //@ init(s) private function init():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; points = new Array(); points[0] = new animation_ch17_Point3D( -50, -250, -50); points[1] = new animation_ch17_Point3D( 50, -250, -50); points[2] = new animation_ch17_Point3D( 200, 250, -50); points[3] = new animation_ch17_Point3D( 100, 250, -50); points[4] = new animation_ch17_Point3D( 50, 100, -50); points[5] = new animation_ch17_Point3D( -50, 100, -50); points[6] = new animation_ch17_Point3D(-100, 250, -50); points[7] = new animation_ch17_Point3D(-200, 250, -50); points[8] = new animation_ch17_Point3D( 0, -150, -50); points[9] = new animation_ch17_Point3D( 50, 0, -50); points[10] = new animation_ch17_Point3D( -50, 0, -50); points[11] = new animation_ch17_Point3D( -50, -250, 50); points[12] = new animation_ch17_Point3D( 50, -250, 50); points[13] = new animation_ch17_Point3D( 200, 250, 50); points[14] = new animation_ch17_Point3D( 100, 250, 50); points[15] = new animation_ch17_Point3D( 50, 100, 50); points[16] = new animation_ch17_Point3D( -50, 100, 50); points[17] = new animation_ch17_Point3D(-100, 250, 50); points[18] = new animation_ch17_Point3D(-200, 250, 50); points[19] = new animation_ch17_Point3D( 0, -150, 50); points[20] = new animation_ch17_Point3D( 50, 0, 50); points[21] = new animation_ch17_Point3D( -50, 0, 50); for(var i:uint = 0; i < points.length; i++) { points[i].setVanishingPoint(vpX, vpY); points[i].setCenter(0, 0, 200); } triangles = new Array(); triangles[0] =new animation_ch17_Triangle(points[0], points[1], points[8], 0xcccccc); triangles[1] =new animation_ch17_Triangle(points[1], points[9], points[8], 0xcccccc); triangles[2] =new animation_ch17_Triangle(points[1], points[2], points[9], 0xcccccc); triangles[3] =new animation_ch17_Triangle(points[2], points[4], points[9], 0xcccccc); triangles[4] =new animation_ch17_Triangle(points[2], points[3], points[4], 0xcccccc); triangles[5] =new animation_ch17_Triangle(points[4], points[5], points[9], 0xcccccc); triangles[6] =new animation_ch17_Triangle(points[9], points[5], points[10], 0xcccccc); triangles[7] =new animation_ch17_Triangle(points[5], points[6], points[7], 0xcccccc); triangles[8] =new animation_ch17_Triangle(points[5], points[7], points[10], 0xcccccc); triangles[9] =new animation_ch17_Triangle(points[0], points[10], points[7], 0xcccccc); triangles[10] = new animation_ch17_Triangle(points[0], points[8], points[10], 0xcccccc); triangles[11] = new animation_ch17_Triangle(points[11], points[19], points[12], 0xcccccc); triangles[12] = new animation_ch17_Triangle(points[12], points[19], points[20], 0xcccccc); triangles[13] = new animation_ch17_Triangle(points[12], points[20], points[13], 0xcccccc); triangles[14] = new animation_ch17_Triangle(points[13], points[20], points[15], 0xcccccc); triangles[15] = new animation_ch17_Triangle(points[13], points[15], points[14], 0xcccccc); triangles[16] = new animation_ch17_Triangle(points[15], points[20], points[16], 0xcccccc); triangles[17] = new animation_ch17_Triangle(points[20], points[21], points[16], 0xcccccc); triangles[18] = new animation_ch17_Triangle(points[16], points[18], points[17], 0xcccccc); triangles[19] = new animation_ch17_Triangle(points[16], points[21], points[18], 0xcccccc); triangles[20] = new animation_ch17_Triangle(points[11], points[18], points[21], 0xcccccc); triangles[21] = new animation_ch17_Triangle(points[11], points[21], points[19], 0xcccccc); triangles[22] = new animation_ch17_Triangle(points[0], points[11], points[1], 0xcccccc); triangles[23] = new animation_ch17_Triangle(points[11], points[12], points[1], 0xcccccc); triangles[24] = new animation_ch17_Triangle(points[1], points[12], points[2], 0xcccccc); triangles[25] = new animation_ch17_Triangle(points[12], points[13], points[2], 0xcccccc); triangles[26] = new animation_ch17_Triangle(points[3], points[2], points[14], 0xcccccc); triangles[27] = new animation_ch17_Triangle(points[2], points[13], points[14], 0xcccccc); triangles[28] = new animation_ch17_Triangle(points[4], points[3], points[15], 0xcccccc); triangles[29] = new animation_ch17_Triangle(points[3], points[14], points[15], 0xcccccc); triangles[30] = new animation_ch17_Triangle(points[5], points[4], points[16], 0xcccccc); triangles[31] = new animation_ch17_Triangle(points[4], points[15], points[16], 0xcccccc); triangles[32] = new animation_ch17_Triangle(points[6], points[5], points[17], 0xcccccc); triangles[33] = new animation_ch17_Triangle(points[5], points[16], points[17], 0xcccccc); triangles[34] = new animation_ch17_Triangle(points[7], points[6], points[18], 0xcccccc); triangles[35] = new animation_ch17_Triangle(points[6], points[17], points[18], 0xcccccc); triangles[36] = new animation_ch17_Triangle(points[0], points[7], points[11], 0xcccccc); triangles[37] = new animation_ch17_Triangle(points[7], points[18], points[11], 0xcccccc); triangles[38] = new animation_ch17_Triangle(points[8], points[9], points[19], 0xcccccc); triangles[39] = new animation_ch17_Triangle(points[9], points[20], points[19], 0xcccccc); triangles[40] = new animation_ch17_Triangle(points[9], points[10], points[20], 0xcccccc); triangles[41] = new animation_ch17_Triangle(points[10], points[21], points[20], 0xcccccc); triangles[42] = new animation_ch17_Triangle(points[10], points[8], points[21], 0xcccccc); triangles[43] = new animation_ch17_Triangle(points[8], points[19], points[21], 0xcccccc); var light:animation_ch17_Light = new animation_ch17_Light(); for(i = 0; i < triangles.length; i++) { triangles[i].light = light; } addEventListener(Event.ENTER_FRAME, onEnterFrame); } //@ frame(s) private function onEnterFrame(event:Event):void { var angleX:Number = (mouseY - vpY) * .001; var angleY:Number = (mouseX - vpX) * .001; for(var i:uint = 0; i < points.length; i++) { var point:animation_ch17_Point3D = points[i]; point.rotateX(angleX); point.rotateY(angleY); } triangles.sortOn("depth", Array.DESCENDING | Array.NUMERIC); graphics.clear(); for(i = 0; i < triangles.length; i++) { triangles[i].draw(graphics); } } } }