package { import flash.display.Sprite; public class animation_ch19_Ball extends Sprite { public var radius:Number; private var color:uint; public var vx:Number = 0; public var vy:Number = 0; public var mass:Number = 1; public function animation_ch19_Ball(radius:Number=40, color:uint=0xff0000) { this.radius = radius; this.color = color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } }