package { import flash.display.Sprite; import flash.events.Event; import flash.display.StageAlign; import flash.display.StageScaleMode; public class animation_ch19_Random1 extends Sprite { private var numDots:uint = 50; public function animation_ch19_Random1() { init(); } private function init():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; for(var i:uint = 0; i < numDots; i++) { var dot:animation_ch19_Ball = new animation_ch19_Ball(1, 0); dot.x = stage.stageWidth / 2 + Math.random() * 200 - 100; dot.y = stage.stageHeight / 2 + Math.random() * 200 - 100; addChild(dot); } } } }