package { import flash.display.Sprite; import flash.events.Event; import flash.display.StageAlign; import flash.display.StageScaleMode; public class animation_ch19_Random4 extends Sprite { private var numDots:uint = 300; private var maxRadius:Number = 50; public function animation_ch19_Random4() { init(); } private function init():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; for(var i:uint = 0; i < numDots; i++) { var dot:animation_ch19_Ball = new animation_ch19_Ball(1, 0); var radius:Number = Math.sqrt(Math.random()) * maxRadius; var angle:Number = Math.random() * (Math.PI * 2); dot.x = stage.stageWidth / 2 + Math.cos(angle) * radius; dot.y = stage.stageHeight / 2 + Math.sin(angle) * radius; addChild(dot); } } } }