package { import flash.display.Sprite; import flash.events.Event; import flash.display.StageAlign; import flash.display.StageScaleMode; public class animation_ch19_Random6 extends Sprite { private var numDots:uint = 300; private var maxRadius:Number = 50; private var iterations:uint = 1; public function animation_ch19_Random6() { init(); } private function init():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; for(var i:uint = 0; i < numDots; i++) { var dot:animation_ch19_Ball = new animation_ch19_Ball(1, 0); var xpos:Number = 0; for(var j:uint = 0; j < iterations; j++) { xpos += Math.random() * stage.stageWidth; } dot.x = xpos / iterations; dot.y = stage.stageHeight / 2 + Math.random() * 50 - 25; addChild(dot); } } } }