package { import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; public class animation_ch19_Timer1 extends Sprite { private var timer:Timer; public function animation_ch19_Timer1() { init(); } //@ init(s) private function init():void { timer = new Timer(30); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start(); } //@ timer(s) private function onTimer(timer:TimerEvent):void { trace("timer!"); } } }