package { import aether.effects.shaders.ShaderEffect; public class graphic_flex_image_effects_07_source_aether_effects_shaders_FunhouseMirrorEffect extends ShaderEffect { public static var shaderClass:String = "FunhouseMirrorKernel"; public static var shaderFile:String = "funhouseMirror.pbj"; private var _warpBeginX:uint; private var _warpEndX:uint; private var _warpRatioX:uint; private var _distortionX:Number; private var _warpBeginY:uint; private var _warpEndY:uint; private var _warpRatioY:uint; private var _distortionY:Number; public function graphic_flex_image_effects_07_source_aether_effects_shaders_FunhouseMirrorEffect( warpBeginX:uint=0, warpEndX:uint=512, warpRatioX:uint=0.5, distortionX:Boolean=0.5, warpBeginY:uint=0, warpEndY:uint=512, warpRatioY:uint=0.5, distortionY:Boolean=0.5, blendMode:String=null, alpha:Number=1 ) { _shaderClass = shaderClass; _shaderFile = shaderFile; this.warpBeginX = warpBeginX; this.warpEndX = warpEndX; this.warpRatioX = warpRatioX; this.distortionX = distortionX; this.warpBeginY = warpBeginY; this.warpEndY = warpEndY; this.warpRatioY = warpRatioY; this.distortionY = distortionY; init(blendMode, alpha); } override protected function configureShader(data:Object):void { data.color.warpBeginX = [_warpBeginX]; data.color.warpEndX = [warpEndX]; data.color.warpRatioX = [warpRatioX]; data.color.distortionX = [_distortionX]; data.color.warpBeginY = [_warpBeginY]; data.color.warpEndY = [warpEndY]; data.color.warpRatioY = [warpRatioY]; data.color.distortionY = [_distortionY]; } public function set warpBeginX(x:uint):void { _warpBeginX = x; } public function set warpEndX(x:uint):void { _warpEndX = x; } public function set warpRatioX(ratio:Number):void { _warpRatioX = ratio; } public function set distortionX(amount:uint):void { _distortionX = amount; } public function set warpBeginY(x:uint):void { _warpBeginY = x; } public function set warpEndY(x:uint):void { _warpEndY = x; } public function set warpRatioY(ratio:Number):void { _warpRatioY = ratio; } public function set distortionY(amount:uint):void { _distortionY = amount; } } }