topical media & game development
lib-flex-animation-code-05-EdgeTracking1.ax
lib-flex-animation-code-05-EdgeTracking1.ax
(swf
)
[ flash
]
flex
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.filters.ConvolutionFilter;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.media.Camera;
import flash.media.Video;
public class @ax-lib-flex-animation-code-05-EdgeTracking1 extends Sprite
{
private var _cam:Camera;
private var _vid:Video;
private var _bmpd:BitmapData;
public function @ax-lib-flex-animation-code-05-EdgeTracking1()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
_cam = Camera.getCamera();
_cam.setMode(320, 240, 15);
_vid = new Video(320, 240);
_vid.attachCamera(_cam);
_vid.filters = [new ConvolutionFilter(1, 3, [0, 4, -4]),
new BlurFilter()];
_bmpd = new BitmapData(320, 240, false);
addChild(new Bitmap(_bmpd));
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
_bmpd.draw(_vid, new Matrix(-1, 0, 0, 1, _bmpd.width, 0));
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.