package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.geom.Point; import flash.utils.getTimer; public class lib_flex_animation_code_06_Euler extends Sprite { private var _ball:Sprite; private var _position:Point; private var _velocity:Point; private var _gravity:Number = 32; private var _bounce:Number = -0.6; private var _oldTime:int; private var _pixelsPerFoot:Number = 10; public function lib_flex_animation_code_06_Euler() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _ball = new Sprite(); _ball.graphics.beginFill(0xff0000); _ball.graphics.drawCircle(0, 0, 20); _ball.graphics.endFill(); _ball.x = 50; _ball.y = 50; addChild(_ball); _velocity = new Point(10, 0); _position = new Point(_ball.x / _pixelsPerFoot, _ball.y / _pixelsPerFoot); _oldTime = getTimer(); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { var time:int = getTimer(); var elapsed:Number = (time - _oldTime) / 1000; _oldTime = time; var accel:Point = acceleration(_position, _velocity); _position.x += _velocity.x * elapsed; _position.y += _velocity.y * elapsed; _velocity.x += accel.x * elapsed; _velocity.y += accel.y * elapsed; if(_position.y > (stage.stageHeight - 20) / _pixelsPerFoot) { _position.y = (stage.stageHeight - 20) / _pixelsPerFoot; _velocity.y *= _bounce; } if(_position.x > (stage.stageWidth - 20) / _pixelsPerFoot) { _position.x = (stage.stageWidth - 20) / _pixelsPerFoot; _velocity.x *= _bounce } else if(_position.x < 20 / _pixelsPerFoot) { _position.x = 20 / _pixelsPerFoot; _velocity.x *= _bounce; } _ball.x = _position.x * _pixelsPerFoot; _ball.y = _position.y * _pixelsPerFoot; } private function acceleration(p:Point, v:Point):Point { return new Point(0, _gravity); } } }