package { import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Vector3D; [SWF(width=800, height=800, backgroundColor = 0xffffff)] public class lib_flex_animation_code_07_FollowMouse3D extends Sprite { private var _sprite:Sprite; private var _angleX:Number = 0; private var _angleY:Number = 0; private var _angleZ:Number = 0; public function lib_flex_animation_code_07_FollowMouse3D() { _sprite = new Sprite(); _sprite.x = 400; _sprite.y = 400; _sprite.z = 200; _sprite.graphics.beginFill(0xff0000); _sprite.graphics.moveTo(0, 50); _sprite.graphics.lineTo(-25, 25); _sprite.graphics.lineTo(-10, 25); _sprite.graphics.lineTo(-10, -50); _sprite.graphics.lineTo(10, -50); _sprite.graphics.lineTo(10, 25); _sprite.graphics.lineTo(25, 25); _sprite.graphics.lineTo(0, 50); _sprite.graphics.endFill(); addChild(_sprite); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { _sprite.x = 400 + Math.sin(_angleX += .11) * 200; _sprite.y = 400 + Math.sin(_angleY += .07) * 200; _sprite.z = Math.sin(_angleZ += .09) * 200; _sprite.transform.matrix3D.pointAt(new Vector3D(mouseX, mouseY, 0)); } } }