topical media & game development

talk show tell print

lib-flex-animation-code-08-BitmapTriangles.ax

lib-flex-animation-code-08-BitmapTriangles.ax (swf ) [ flash ] flex


  package
  {
          import __AS3__.vec.Vector;
          
          import flash.display.Bitmap;
          import flash.display.Sprite;
          import flash.display.StageAlign;
          import flash.display.StageScaleMode;
          
          [SWF(backgroundColor=0xffffff)]
          public class @ax-lib-flex-animation-code-08-BitmapTriangles extends Sprite
          {
                  [Embed(source="image.jpg")]
                  private var ImageClass:Class;
                  
                  public function @ax-lib-flex-animation-code-08-BitmapTriangles()
                  {
                          stage.align = StageAlign.TOP_LEFT;
                          stage.scaleMode = StageScaleMode.NO_SCALE;
                          var vertices:Vector.<Number> = new Vector.<Number>();
                          vertices.push(100, 100);
                          vertices.push(1000, 100);
                          vertices.push(1000, 600);
                          vertices.push(100, 200);
                          
                          var indices:Vector.<int> = new Vector.<int>();
                          indices.push(0, 1, 2);
                          indices.push(2, 3, 0);
                          
                          var bitmap:Bitmap = new ImageClass() as Bitmap;
                          graphics.beginBitmapFill(bitmap.bitmapData);
                          graphics.drawTriangles(vertices, indices);
                          graphics.endFill();
                  }
          }
  }


(C) Æliens 18/6/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.