topical media & game development
lib-flex-animation-code-08-GraphicsDataDemo1.ax
lib-flex-animation-code-08-GraphicsDataDemo1.ax
(swf
)
[ flash
]
flex
package
{
import __AS3__.vec.Vector;
import flash.display.GraphicsPath;
import flash.display.GraphicsPathCommand;
import flash.display.GraphicsSolidFill;
import flash.display.GraphicsStroke;
import flash.display.IGraphicsData;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
[SWF(backgroundColor=0xffffff)]
public class @ax-lib-flex-animation-code-08-GraphicsDataDemo1 extends Sprite
{
public function @ax-lib-flex-animation-code-08-GraphicsDataDemo1()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
var graphicsData:Vector.<IGraphicsData> = new Vector.<IGraphicsData>();
var stroke:GraphicsStroke = new GraphicsStroke(5);
stroke.fill = new GraphicsSolidFill(0xff0000);
var commands:Vector.<int> = new Vector.<int>();
commands.push(GraphicsPathCommand.MOVE_TO);
commands.push(GraphicsPathCommand.LINE_TO);
var data:Vector.<Number> = new Vector.<Number>();
data.push(100, 100);
data.push(200, 200);
var path:GraphicsPath = new GraphicsPath(commands, data);
graphicsData.push(stroke);
graphicsData.push(path);
graphics.drawGraphicsData(graphicsData);
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.