package { import flash.display.Bitmap; import flash.display.Shader; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.filters.ShaderFilter; public class lib_flex_animation_code_09_ShaderFillImage extends Sprite { [Embed (source="TwirlFlash.pbj", mimeType="application/octet-stream")] private var ShaderClass:Class; [Embed (source="john_davey.jpg")] private var JohnDavey:Class; public function lib_flex_animation_code_09_ShaderFillImage() { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; var shader:Shader = new Shader(new ShaderClass()); shader.data.center.value = [400, 300]; shader.data.twist.value = [-6]; shader.data.radius.value = [300]; var image:Bitmap = new JohnDavey(); image.filters = [new ShaderFilter(shader)]; // shader.data.src.input = image.bitmapData; // // graphics.beginShaderFill(shader); // graphics.drawRect(20, 20, 800, 600); // graphics.endFill(); } } }