topical media & game development
lib-flex-animation-code-10-GTweenMulti.ax
lib-flex-animation-code-10-GTweenMulti.ax
(swf
)
[ flash
]
flex
package {
import com.gskinner.motion.GTween;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import mx.effects.easing.Quadratic;
[SWF(backgroundColor=0xffffff)]
public class @ax-lib-flex-animation-code-10-GTweenMulti extends Sprite
{
public function @ax-lib-flex-animation-code-10-GTweenMulti()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
var s1:Sprite = makeSprite(100, 100, 0xff0000);
var s2:Sprite = makeSprite(100, 200, 0x00ff00);
var s3:Sprite = makeSprite(100, 300, 0x0000ff);
var s4:Sprite = makeSprite(100, 400, 0xffff00);
var tween1:GTween = new GTween(s1, 3, {x:800}, {ease:Quadratic.easeInOut});
var tween2:GTween = tween1.clone(s2);
var tween3:GTween = tween1.clone(s3);
var tween4:GTween = tween1.clone(s4);
}
private function makeSprite(xpos:Number, ypos:Number, color:uint):Sprite
{
var s:Sprite = new Sprite();
s.graphics.beginFill(color);
s.graphics.drawRect(-50, -25, 100, 50);
s.graphics.endFill();
s.x = xpos;
s.y = ypos;
addChild(s);
return s;
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.