package org.as3lib.kitchensync.easing { /** *

lib_flex_animation_code_10_org_as3lib_kitchensync_easing_Circular produces values that would cause a moving subject to travel along a circular curve.

*

The easing classes provide static methods for interpolating the change between two values over time. * Each class handles the interpolation, or easing, differently. Each class typically contains three methods * - easeIn(), easeOut() and easeInOut() - which vary the rate of change * of the values. Most of the easing functions produce values as a percentage - a number between 0.0 and 1.0

* * @author modified by Mims H. Wright, 2007 * @author (c) 2003 Robert Penner, all rights reserved. - This work is subject to the terms in http://www.robertpenner.com/easing_terms_of_use.html * @see http://www.robertpenner.com/easing_terms_of_use.html * @see http://www.robertpenner.com/easing/ * @see EasingUtil */ public class lib_flex_animation_code_10_org_as3lib_kitchensync_easing_Circular { /** * easeIn starts out slow and increases in speed towards the end of the duration. * * @param timeElapsed The time since the tween began in milliseconds or frames. * @param duration The duration of the tween, in milliseconds or frames. * @return percentage complete - between 0.0 and 1.0 */ public static function easeIn(timeElapsed:Number, duration:Number):Number { return -1 * (Math.sqrt(1 - (timeElapsed/=duration)*timeElapsed) - 1); } /** * easeOut starts out fast and decreases in speed towards the end of the duration. * * @param timeElapsed Specifies the time since the tween began in milliseconds or frames. * @param duration Specifies the duration of the tween, in milliseconds or frames. * @return percentage complete - between 0.0 and 1.0 */ public static function easeOut(timeElapsed:Number, duration:Number):Number { return Math.sqrt(1 - (timeElapsed=timeElapsed/duration-1)*timeElapsed); } /** * easeInOut combines the motion of easeIn and easeOut by starting out slow and increasing in speed * towards the middle of the duration, then slowing down again towards the end. * * @param timeElapsed Specifies the time since the tween began in milliseconds or frames. * @param duration Specifies the duration of the tween, in milliseconds or frames. * @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go. * @return percentage complete - between 0.0 and 1.0 */ public static function easeInOut(timeElapsed:Number, duration:Number):Number { if ((timeElapsed/=duration/2) < 1) { return -0.5 * (Math.sqrt(1 - timeElapsed*timeElapsed) - 1); } return 0.5 * (Math.sqrt(1 - (timeElapsed-=2)*timeElapsed) + 1); } /** * easeOutIn combines the motion of easeIn and easeOut by starting out decelerating * towards the middle of the duration, then accelerating end. * * @param timeElapsed Specifies the time since the tween began in milliseconds or frames. * @param duration Specifies the duration of the tween, in milliseconds or frames. * @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go. * @return percentage complete - between 0.0 and 1.0 */ public static function easeOutIn (timeElapsed:Number, duration:Number):Number { if (timeElapsed < duration/2) return easeOut(timeElapsed*2, duration)/2; return easeIn((timeElapsed*2)-duration, duration)/2 + 0.5; } } }