package org.as3lib.kitchensync.easing
{
/**
*
lib_flex_animation_code_10_org_as3lib_kitchensync_easing_Sextic produces values that would cause a moving subject to move with extremely fast accelleration.
* The easing classes provide static methods for interpolating the change between two values over time.
* Each class handles the interpolation, or easing, differently. Each class typically contains three methods
* - easeIn()
, easeOut()
and easeInOut()
- which vary the rate of change
* of the values. Most of the easing functions produce values as a percentage - a number between 0.0 and 1.0
*
* @author modified by Mims H. Wright, 2007
* @author (c) 2003 Robert Penner, all rights reserved. - This work is subject to the terms in http://www.robertpenner.com/easing_terms_of_use.html
* @see http://www.robertpenner.com/easing_terms_of_use.html
* @see http://www.robertpenner.com/easing/
* @see EasingUtil
* @see Quadratic
* @see Cubic
* @see Quartic
* @see Quintic
*/
public class lib_flex_animation_code_10_org_as3lib_kitchensync_easing_Sextic
{
/**
* easeIn starts out slow and increases in speed towards the end of the duration.
*
* @param timeElapsed The time since the tween began in milliseconds or frames.
* @param duration The duration of the tween, in milliseconds or frames.
* @return percentage complete - between 0.0 and 1.0
*/
public static function easeIn(timeElapsed:Number, duration:Number):Number
{
return (timeElapsed/=duration)*timeElapsed*timeElapsed*timeElapsed*timeElapsed*timeElapsed;
}
/**
* easeOut starts out fast and decreases in speed towards the end of the duration.
*
* @param timeElapsed Specifies the time since the tween began in milliseconds or frames.
* @param duration Specifies the duration of the tween, in milliseconds or frames.
* @return percentage complete - between 0.0 and 1.0
*/
public static function easeOut(timeElapsed:Number, duration:Number):Number
{
return -1 * ((timeElapsed=timeElapsed/duration-1)*timeElapsed*timeElapsed*timeElapsed*timeElapsed*timeElapsed - 1);
}
/**
* easeInOut combines the motion of easeIn and easeOut by starting out slow and increasing in speed
* towards the middle of the duration, then slowing down again towards the end.
*
* @param timeElapsed Specifies the time since the tween began in milliseconds or frames.
* @param duration Specifies the duration of the tween, in milliseconds or frames.
* @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go.
* @return percentage complete - between 0.0 and 1.0
*/
public static function easeInOut(timeElapsed:Number, duration:Number):Number
{
if ((timeElapsed/=duration/2) < 1) return 0.5*timeElapsed*timeElapsed*timeElapsed*timeElapsed*timeElapsed*timeElapsed;
return -0.5*((timeElapsed-=2)*timeElapsed*timeElapsed*timeElapsed*timeElapsed*timeElapsed - 2);
}
/**
* easeOutIn combines the motion of easeIn and easeOut by starting out decelerating
* towards the middle of the duration, then accelerating end.
*
* @param timeElapsed Specifies the time since the tween began in milliseconds or frames.
* @param duration Specifies the duration of the tween, in milliseconds or frames.
* @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go.
* @return percentage complete - between 0.0 and 1.0
*/
public static function easeOutIn (timeElapsed:Number, duration:Number):Number {
if (timeElapsed < duration/2) return easeOut(timeElapsed*2, duration)/2;
return easeIn((timeElapsed*2)-duration, duration)/2 + 0.5;
}
}
}