topical media & game development
student-ar-org-libspark-flartoolkit-core-param-FLARPerspectiveProjectionMatrix.ax
student-ar-org-libspark-flartoolkit-core-param-FLARPerspectiveProjectionMatrix.ax
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/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.core.param {
import org.libspark.flartoolkit.core.FLARMat;
import org.libspark.flartoolkit.core.types.matrix.FLARDoubleMatrix34;
透視変換行列を格納します。
http://www.hitl.washington.edu/artoolkit/Papers/ART02-Tutorial.pdf
* 7ページを見るといいよ。
final public class @ax-student-ar-org-libspark-flartoolkit-core-param-FLARPerspectiveProjectionMatrix extends FLARDoubleMatrix34 {
/*
* static double dot( double a1, double a2, double a3,double b1, double b2,double b3 )
*/
private static function dot(a1:Number, a2:Number, a3:Number, b1:Number, b2:Number, b3:Number):Number {
return (a1 * b1 + a2 * b2 + a3 * b3);
}
/* static double norm( double a, double b, double c ) */
private static function norm(a:Number, b:Number, c:Number):Number {
return Math.sqrt(a * a + b * b + c * c);
}
int arParamDecompMat( double source[3][4], double cpara[3][4], double trans[3][4] ); 関数の置き換え Optimize STEP[754->665]
parameter: o_cpara
戻り引数。3x4のマトリクスを指定すること。
parameter: o_trans
戻り引数。3x4のマトリクスを指定すること。
@return
public function decompMat(o_cpara:FLARMat, o_trans:FLARMat):void {
var rem1:Number, rem2:Number, rem3:Number;
var c00:Number, c01:Number, c02:Number, c03:Number, c10:Number, c11:Number, c12:Number, c13:Number, c20:Number, c21:Number, c22:Number, c23:Number;
if (this.m23 >= 0) {
// if( source[2][3] >= 0 ) {
// <Optimize>
// for(int r = 0; r < 3; r++ ){
// for(int c = 0; c < 4; c++ ){
// Cpara[r][c]=source[r][c];//Cpara[r][c] = source[r][c];
// }
// }
c00 = this.m00;
c01 = this.m01;
c02 = this.m02;
c03 = this.m03;
c10 = this.m10;
c11 = this.m11;
c12 = this.m12;
c13 = this.m13;
c20 = this.m20;
c21 = this.m21;
c22 = this.m22;
c23 = this.m23;
} else {
// <Optimize>
// for(int r = 0; r < 3; r++ ){
// for(int c = 0; c < 4; c++ ){
// Cpara[r][c]=-source[r][c];//Cpara[r][c] = -(source[r][c]);
// }
// }
c00 = -this.m00;
c01 = -this.m01;
c02 = -this.m02;
c03 = -this.m03;
c10 = -this.m10;
c11 = -this.m11;
c12 = -this.m12;
c13 = -this.m13;
c20 = -this.m20;
c21 = -this.m21;
c22 = -this.m22;
c23 = -this.m23;
}
var cpara:Array = o_cpara.getArray(); // double[][]
var trans:Array = o_trans.getArray(); // double[][]
var r:int;
var c:int;
for (r = 0; r < 3; r++) {
for (c = 0; c < 4; c++) {
cpara[r][c] = 0.0;// cpara[r][c] = 0.0;
}
}
cpara[2][2] = norm(c20, c21, c22); // cpara[2][2] =norm( Cpara[2][0],Cpara[2][1],Cpara[2][2]);
trans[2][0] = c20 / cpara[2][2]; // trans[2][0] = Cpara[2][0] /cpara[2][2];
trans[2][1] = c21 / cpara[2][2]; // trans[2][1] = Cpara[2][1] / cpara[2][2];
trans[2][2] = c22 / cpara[2][2]; // trans[2][2] =Cpara[2][2] /cpara[2][2];
trans[2][3] = c23 / cpara[2][2]; // trans[2][3] =Cpara[2][3] /cpara[2][2];
cpara[1][2] = dot(trans[2][0], trans[2][1], trans[2][2], c10, c11, c12); // cpara[1][2]=dot(trans[2][0],trans[2][1],trans[2][2],Cpara[1][0],Cpara[1][1],Cpara[1][2]);
rem1 = c10 - cpara[1][2] * trans[2][0]; // rem1 =Cpara[1][0] -cpara[1][2] *trans[2][0];
rem2 = c11 - cpara[1][2] * trans[2][1]; // rem2 =Cpara[1][1] -cpara[1][2] *trans[2][1];
rem3 = c12 - cpara[1][2] * trans[2][2]; // rem3 =Cpara[1][2] -cpara[1][2] *trans[2][2];
cpara[1][1] = norm(rem1, rem2, rem3); // cpara[1][1] = norm( rem1,// rem2, rem3 );
trans[1][0] = rem1 / cpara[1][1]; // trans[1][0] = rem1 / cpara[1][1];
trans[1][1] = rem2 / cpara[1][1]; // trans[1][1] = rem2 / cpara[1][1];
trans[1][2] = rem3 / cpara[1][1]; // trans[1][2] = rem3 / cpara[1][1];
cpara[0][2] = dot(trans[2][0], trans[2][1], trans[2][2], c00, c01, c02); // cpara[0][2] =dot(trans[2][0], trans[2][1],trans[2][2],Cpara[0][0],Cpara[0][1],Cpara[0][2]);
cpara[0][1] = dot(trans[1][0], trans[1][1], trans[1][2], c00, c01, c02); // cpara[0][1]=dot(trans[1][0],trans[1][1],trans[1][2],Cpara[0][0],Cpara[0][1],Cpara[0][2]);
rem1 = c00 - cpara[0][1] * trans[1][0] - cpara[0][2] * trans[2][0]; // rem1 = Cpara[0][0] - cpara[0][1]*trans[1][0]- cpara[0][2]*trans[2][0];
rem2 = c01 - cpara[0][1] * trans[1][1] - cpara[0][2] * trans[2][1]; // rem2 = Cpara[0][1] - cpara[0][1]*trans[1][1]- cpara[0][2]*trans[2][1];
rem3 = c02 - cpara[0][1] * trans[1][2] - cpara[0][2] * trans[2][2]; // rem3 = Cpara[0][2] - cpara[0][1]*trans[1][2] - cpara[0][2]*trans[2][2];
cpara[0][0] = norm(rem1, rem2, rem3); // cpara[0][0] = norm( rem1,rem2, rem3 );
trans[0][0] = rem1 / cpara[0][0]; // trans[0][0] = rem1 / cpara[0][0];
trans[0][1] = rem2 / cpara[0][0]; // trans[0][1] = rem2 / cpara[0][0];
trans[0][2] = rem3 / cpara[0][0]; // trans[0][2] = rem3 / cpara[0][0];
trans[1][3] = (c13 - cpara[1][2] * trans[2][3]) / cpara[1][1]; // trans[1][3] = (Cpara[1][3] -cpara[1][2]*trans[2][3]) / cpara[1][1];
trans[0][3] = (c03 - cpara[0][1] * trans[1][3] - cpara[0][2] * trans[2][3]) / cpara[0][0]; // trans[0][3] = (Cpara[0][3] -cpara[0][1]*trans[1][3]-cpara[0][2]*trans[2][3]) / cpara[0][0];
for (r = 0; r < 3; r++) {
for (c = 0; c < 3; c++) {
cpara[r][c] /= cpara[2][2];// cpara[r][c] /= cpara[2][2];
}
}
return;
}
int arParamChangeSize( ARParam *source, int xsize, int ysize, ARParam *newparam );
Matrixのスケールを変換します。
parameter: i_scale
public function changeScale(i_scale:Number):void {
this.m00 = this.m00 * i_scale;
this.m10 = this.m10 * i_scale;
this.m01 = this.m01 * i_scale;
this.m11 = this.m11 * i_scale;
this.m02 = this.m02 * i_scale;
this.m12 = this.m12 * i_scale;
this.m03 = this.m03 * i_scale;
this.m13 = this.m13 * i_scale;
//for (int i = 0; i < 4; i++) {
// array34[0 * 4 + i] = array34[0 * 4 + i] * scale;// newparam->mat[0][i]=source->mat[0][i]* scale;
// array34[1 * 4 + i] = array34[1 * 4 + i] * scale;// newparam->mat[1][i]=source->mat[1][i]* scale;
// array34[2 * 4 + i] = array34[2 * 4 + i];// newparam->mat[2][i] = source->mat[2][i];
//}
return;
}
}
}
(C) Æliens
04/09/2009
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