/* * PROJECT: FLARToolKit * -------------------------------------------------------------------------------- * This work is based on the NyARToolKit developed by * R.Iizuka (nyatla) * http://nyatla.jp/nyatoolkit/ * * The FLARToolKit is ActionScript 3.0 version ARToolkit class library. * Copyright (C)2008 Saqoosha * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * * */ package org.libspark.flartoolkit.core.transmat { import org.libspark.flartoolkit.core.types.FLARDoublePoint2d; import org.libspark.flartoolkit.core.types.FLARDoublePoint3d; final public class student_ar_org_libspark_flartoolkit_core_transmat_FLARTransOffset { public var vertex:Array = FLARDoublePoint3d.createArray(4); // FLARDoublePoint3d[] public var point:FLARDoublePoint3d = new FLARDoublePoint3d(); /** * 中心位置と辺長から、オフセット情報を作成して設定する。 * @param i_width * @param i_center */ public function setSquare(i_width:Number, i_center:FLARDoublePoint2d):void { const w_2:Number = i_width / 2.0; var vertex3d_ptr:FLARDoublePoint3d; vertex3d_ptr = this.vertex[0]; vertex3d_ptr.x = -w_2; vertex3d_ptr.y = w_2; vertex3d_ptr.z = 0.0; vertex3d_ptr = this.vertex[1]; vertex3d_ptr.x = w_2; vertex3d_ptr.y = w_2; vertex3d_ptr.z = 0.0; vertex3d_ptr = this.vertex[2]; vertex3d_ptr.x = w_2; vertex3d_ptr.y = -w_2; vertex3d_ptr.z = 0.0; vertex3d_ptr = this.vertex[3]; vertex3d_ptr.x = -w_2; vertex3d_ptr.y = -w_2; vertex3d_ptr.z = 0.0; this.point.x = -i_center.x; this.point.y = -i_center.y; this.point.z = 0; return; } } }